Archive for September, 2008
But is it haunted?
While on an only semi-hokey ghost tour of Old Town, Virginia, the tour guide mentioned a ’spite house’ nearby. Being a Texan and unfamiliar with the term, I elegantly removed the stalk of wheat from my mouth and asked the question, “What’s that?”
A spite house, it seems, is a design solution to an interesting [...]
This ain’t like dusting crops, boy
It’s funny how in science fiction everything is so advanced, but looks incredibly complicated. Prime example: the infamous Millenium Falcon, which is noted for making the “Kessel Run in less than twelve parsecs.” Despite it’s speed and agility, the dashboard of the space craft looked horrendously muddled. Was it because the ship was simply “the [...]
Read Full Post | Make a Comment ( None so far )Uncomplicated
More and more I’ve been checking out Cooper’s blog. It’s all very brilliant, but I especially love how they break design theory down into bite size chunks. They create an ongoing dialogue about design theory for those of us who want to learn more, but don’t necessarily have the time to sit at a coffee [...]
Read Full Post | Make a Comment ( 1 so far )Activity Theory, Goal-Directed Design, and you
There are several issues that are arising in my work projects, so I’m going to try to talk about the theories that are swirling around in the research world in order to puzzle out my own design dilemmas…
Lately I’ve been doing a little research on the best practice for researching and creating GUIs for software. [...]


